- Level
- A little practice
- Time
- Arrive 30 min before qualifications; through the final match
- Your tool
- Match List + highlighter
- Alliance colors
- Red and Blue
- At the field
- Up to 3 students per team
- Your spot
- Queue table by your field
Quick start
- 1
Get your Match List and highlighter
Every match, every team, in order. Highlight each one as you queue it so you never lose your place.
- 2
Know the three zones
Two teams are playing at the field. The next match is "on deck" at the queue table. The match after that waits close by. That's the whole rhythm.
- 3
Check the alliance color
Each robot needs the correct red or blue license plate matching its assignment. A wrong color is the most common queue mistake — catch it early.
- 4
Cap the field at 3 students
No more than three drive-team members per team go to the field. Keep the extras at the queue table.
- 5
Chase missing teams smart
If an on-deck team is a no-show, send their alliance partner to find them — don't freeze the whole event waiting.
Watch first
A robotics tournament runs dozens of matches a day, and they only stay on schedule if the next teams are already lined up and ready the moment the field clears. That's you. As Queuer, you stage teams at the queue table and walk them to the field so the Head Referee can start on time.
You don't score, you don't judge, and you don't need to know the game's rules. You read a list, watch a color, and keep people moving with a friendly nudge.
- 1
Set up 30 minutes early
Report to your field, find the Field Manager, and ask how many matches to queue ahead based on the team count.
- 2
Call the on-deck match
Find the next match's teams, confirm their numbers against the Match List, and bring them to the queue table.
- 3
Verify color and crew
Each robot has the right red/blue plate; no more than three drive-team members per team.
- 4
Send them to the field
When the field clears and refs signal ready, walk the on-deck teams on and pull the following match up to on deck.
- 5
Highlight and advance
Mark the match you just queued, then repeat. Keep one match always staged and ready.
- 6
Handle no-shows fast
Missing team? Send their alliance partner to locate them and flag the Field Manager — keep the line moving.
- Aliases
- Queuer, Queuing Volunteer, Team Queuer
- You report to
- Field Manager / Event Partner
- "On deck" means
- Next match's teams, staged at the queue table
- Supplies
- Clipboard, pen, highlighter, Match List
- Final match queued and walked to the field
- Match List returned to the Field Manager
- Queue table area tidied for the next group
- Quick thanks to the teams you herded all day
More resources
Sources: RECF Queuing Volunteer's Guide; FIRST Robotics Competition Volunteer Role Descriptions